here is my final product!
https://vimeo.com/40331100
the quality on vimeo is 320498324 times better than on youtube.
i fixed the music problems i was having, and i'm super glad i did. much better now.
i'm really happy with how it all turned out. and despite how much i complained about flash throughout the process, i've learned to love it, and who knows! maybe i'll make some more flash animations next year. i'm glad that door is opened for me now. I learned so much this semester, especially about flash animation, and even animation in general. it took a LOT of work, but it was definitely worth it.
and thus concludes the 2011/2012 school year. i've learned a bunch, and developed ideas to new levels in this course and others. i'm really looking forward to everything to come.
peace out third year, its been great.
Saturday, 14 April 2012
Any Space Whatever
New Philosophy for New Media, an article by Mark B. N Hansen, discusses an idea about the way in which new media is beginning to transform in the way people can interact with it... i think. to be honest i kept getting very lost in the reading and had to read every sentence several times over again to try and decipher what he was trying to argue, which made it very difficult to get through. everytime i thought i was beginning to grasp what he was saying, a incredibly long and convoluted sentence would through me off and i'd have to back track several sentences to try and get my brain back in order. to be entirely honest, the difficulties i had in reading it caused me to heavily procrastinate in writing on the subject. my mind was struggling to connect the dots, but at the same time, it was influencing the way i considered my surroundings as well as my digital work and artwork in general. something about the reading really hit deep, which caused me to both think about it obsessively, and try to ignore it completely simultaneously. i still don't really know how i feel about it.
but, he did bring up some interesting ideas. the most important one he seemed to focus on was Deluze's Any Space Whatever theory, which i took rather literally in interperating it. Deluze defines it briefly as follows:
Any-space-whatever is not an abstract universal, in all times, in all places. It is a perfectly singular space, which has merely lost its homogeneity, that is, the principle of its metric relations or the connection of its own parts, so that the linkages can be made in an infinite number of ways. It is a space of virtual conjunction, grasped as pure locus of the possible. What in fact manifests the instability, the heterogeneity, the absence of link of such a space, is a richness in potentials or singularities which are, as it were, prior conditions of all actualization, all determination…
now, to be honest, that didn't really clear it up for me. especially when Hanson was insisting that this space could be found digitally. i found it hard enough trying to apply it to the cinema aspect, then the comparison from that to digital really just tossed me into the abyss with regards to understanding this concept.
I did find the artwork he was referencing very interesting, and thinking about it in such a way as is discussed really opened doors for me with regards to possibilities of interactions with artwork including physically causing someone to manipulate their body and point of view to try and connect with your piece. i've been thinking about that very much since reading the article, and it has caused me to consider the way i want people to interact with my own work eventually. I've never really thought about how people will interact with my work on a physical level, only ever visual or emotional.
but, he did bring up some interesting ideas. the most important one he seemed to focus on was Deluze's Any Space Whatever theory, which i took rather literally in interperating it. Deluze defines it briefly as follows:
Any-space-whatever is not an abstract universal, in all times, in all places. It is a perfectly singular space, which has merely lost its homogeneity, that is, the principle of its metric relations or the connection of its own parts, so that the linkages can be made in an infinite number of ways. It is a space of virtual conjunction, grasped as pure locus of the possible. What in fact manifests the instability, the heterogeneity, the absence of link of such a space, is a richness in potentials or singularities which are, as it were, prior conditions of all actualization, all determination…
now, to be honest, that didn't really clear it up for me. especially when Hanson was insisting that this space could be found digitally. i found it hard enough trying to apply it to the cinema aspect, then the comparison from that to digital really just tossed me into the abyss with regards to understanding this concept.
I did find the artwork he was referencing very interesting, and thinking about it in such a way as is discussed really opened doors for me with regards to possibilities of interactions with artwork including physically causing someone to manipulate their body and point of view to try and connect with your piece. i've been thinking about that very much since reading the article, and it has caused me to consider the way i want people to interact with my own work eventually. I've never really thought about how people will interact with my work on a physical level, only ever visual or emotional.
Monday, 5 March 2012
TARBOY
i've been thinking about doing the majority of my animation in Flash. i still can't tell if its going to make my life easier or frustrate me beyond belief. I was curious as to the types of things that can effectively be done in flash, so i started looking around to give myself hope, and i found TARBOY.
obviously, i am not expecting my first flash animation to be this refined, but it did give me ideas of how i could use similar effects to my own benefit. seeing how they used things like transparencies in a way that is similar to what i wish to accomplish within my animation was relieving and helpful. i also recognized some other effects such as shape tweens and various other tweens and filters (and a tasteful use of gradients, too) which seeing used within a context helped me to fully understand how they can properly be executed.
i don't usually find looking at other artists work helpful for me, but in the case of animation, watching videos and animated shorts has helped me develop my ideas into images which are actually possible for me to realize.
obviously, i am not expecting my first flash animation to be this refined, but it did give me ideas of how i could use similar effects to my own benefit. seeing how they used things like transparencies in a way that is similar to what i wish to accomplish within my animation was relieving and helpful. i also recognized some other effects such as shape tweens and various other tweens and filters (and a tasteful use of gradients, too) which seeing used within a context helped me to fully understand how they can properly be executed.
i don't usually find looking at other artists work helpful for me, but in the case of animation, watching videos and animated shorts has helped me develop my ideas into images which are actually possible for me to realize.
Monday, 6 February 2012
Photoshop has quit unexpectedly.
sooooooooooo i decided to try to use my laptop and a 7 or 8 year old photoshop elements to get some of the backgrounds digitized, because my tablet is pressure sensitive and that is essential to get the look im trying to accomplish.. yep, the tablet drivers are still yet to be installed on the computers in the mac lab (not impressed) so this seemed like a good option. or at least a half decent one. as long as i keep the layers right, all i'd have to do is transfer it to the maclab and animate it there. anyways, the selection tools on this version obviously are not up to par with that of CS5, so i decided to hand draw some new backgrounds and cut out the middle man. i found a pressure sensitive brush that works really well, and i was really excited with the results i was getting. so i went to add the colour and SURPRISE photoshop froze. i think my version is too early to actually have the "photoshop has quit unexpectedly" notification, so i just sat infront of my laptop for a half hour praying for that little blue circle to stop spinning and for photoshop to come back to life. but alas, it did not.
i just hope CS5 is better for it than CS3 was last year, i was on the verge of putting my face through the montior by the end of it. you'd think i would have learned to save excessively by now.
i just hope CS5 is better for it than CS3 was last year, i was on the verge of putting my face through the montior by the end of it. you'd think i would have learned to save excessively by now.
Thursday, 12 January 2012
i'm thinking about doing an animation for my independent project, and i'm pretty excited about it. i've always been interested in animation, when i was about 11 i made my first sort-of animation set to the song "wouldn't it be nice" by the beach boys. I made it by creating drawings in ms paint, and placing them in succession into windows movie maker, making the clips as short as i could, kind of like the different frames in photoshop animation but not as convenient. i'd really like to find the video and watch it, i think my parents still have it somewhere. I've made several other videos in the same way since then but unfortunately i haven't kept track of them so they're lost within the files of my parents computers. a bit before that i used to play around with power point using hyperlinks, transitions and the default shapes to create little games or just little digital spaces to explore. i remember one i made was a haunted house with an elevator, and each number in the elevator was a hyperlink button going to a different floor, and every floor was some kind of spooky room with a vampire or a ghost or a witch, etc. i'd actually like to find that too, because as i think about i remember how strangely intricate i was actually making it with what was available on the program.
anyways, i've been researching 2D animation a little and i've found some really cool animators and a really helpful blog about 2D and hand drawn animation. animators seem to be really fighting to keep the 2D aesthetic alive. one animator i heard about about a year or so ago is anthony francisco schepperd, and he's fantastic. the first animation of his that i saw was a music video he made for a song called "the music scene". it's pretty much everything i want in an animation. so cool.
the other dude who's work i saw recently is nelson boles. i only came across him the other day, and i was super interested in his style of animation. both of these dudes use after effects to perfect the look of the animation, which is kinda cool. i'd really like to try after effects out.
i'm pretty much decided on the whole animation thing, i'm really glad we have the whole semester for this.
anyways, i've been researching 2D animation a little and i've found some really cool animators and a really helpful blog about 2D and hand drawn animation. animators seem to be really fighting to keep the 2D aesthetic alive. one animator i heard about about a year or so ago is anthony francisco schepperd, and he's fantastic. the first animation of his that i saw was a music video he made for a song called "the music scene". it's pretty much everything i want in an animation. so cool.
the other dude who's work i saw recently is nelson boles. i only came across him the other day, and i was super interested in his style of animation. both of these dudes use after effects to perfect the look of the animation, which is kinda cool. i'd really like to try after effects out.
i'm pretty much decided on the whole animation thing, i'm really glad we have the whole semester for this.
Monday, 9 January 2012
new year, new semester, new ideas
i kind of cant believe its january again already. but alas, it is, and although i really enjoyed the break i'm excited to see what will come of this semester. i have a few ideas of directions in which i want to start taking my work, ideas i want to explore, and limits i'd like to experiment with and exceed. i feel like i've been building towards taking huge steps towards where i really want to be with my art eventually, and i'm really looking forward to continuing that exploration and gaining more and more momentum.
i feel like i'm onto something, and i'm excited to find out what it is.
i feel like i'm onto something, and i'm excited to find out what it is.
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